## Dashed and dotted line using DDA Algorithm

Program Description

Draws a dashed and dotted line using DDA Algorithm. Takes the line co-ordinates from the user to plot the desired line.The program starts with one given end point and then calculates each successive pixel that lies on the line using DDA Algorithm.To make the line dashed and dotted,the program plots some pixels in order and then skips some pixels to produce the dotted effect.Alternate pixels are plotted to produce the dotted line effect.Applying these two simultaneously we the dashed-dotted line effect.

Program
```/**********************************************
*   code.cheraus.com
*
*   Dashed and dotted line using DDA Algorithm
*
**********************************************/

#include<iostream.h>
#include<conio.h>
#include<dos.h>
#include<math.h>
#include<graphics.h>

//function prototype for DDA line function
void dda_line(int x1,int x2,int y1,int y2);

int main()

{

int x1,x2,y1,y2,gd,gm;

clrscr();

cout<<"\nEnter the First point (x1,y1) :";
cin>>x1>>y1;

cout<<"\nEnter the Second point (x2,y2) :";
cin>>x2>>y2;

detectgraph(&gd,&gm);
initgraph(&gd,&gm,"C:\\turboc3\\bgi");

setcolor(10);

//drawing the co-ordinate axes
line(0,240,640,240);
line(320,0,320,480);

setcolor(5);

//converting the screen co-ordinates to more user friendly co-ordinates
// with respect to the centre of the screen.
x1 = 320 + x1;
x2 = 320 + x2;

y1 = 240 - y1;
y2 = 240 - y2;

//function call to draw the dashed-dotted line.
dda_line(x1,x2,y1,y2);

getch();
return 0;

}

/*
Function Definition for DDA line(dashed-dotted)

Function: dda_line() Draws the dashed-dotted line using DDA algorithm.
Input: Takes four input
1) x co-ordinate for 1st point
2) y co-ordinate for 1st point
3) x co-ordinate for 2nd point
4) y co-ordinate for 2nd point

Return : This function does not return anything.

*/

void dda_line(int x1,int x2,int y1,int y2)
{

float dx,dy,len,x,y,xi,yi;

int i;

dx = abs(x2-x1);

dy = abs(y2-y1);

if(dx>=dy)

len=dx;

else

len=dy;

dx = (x2-x1)/len;

dy = (y2-y1)/len;

x = x1 + 0.5;

y = y1 + 0.5;

putpixel(x1,y1,3);

putpixel(x2,y2,3);

for(i=0;i<=len;i++)

{  if(i%9<2)

{}

else if(i%9<6)

putpixel(x,y,3);

else if(i%9==7)

{}

else

putpixel(x,y,3);

x += dx;

y += dy;

}

}
```

Output
Image Of Getting Co-ordinates

Final Output